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Virtue, Sin and CorruptionIn FAE, a character is defined by how virtuous and sinful they are. Virtues refer to the good aspects of people-- how patient and friendly they are, how humble and reliable they can be. Virtues are the good within them-- and Sins are their flaws. Drinking excessively, cheating on your loved ones, even getting angry because the pizza delivery was the wrong kind-- their sins and virtues compose every character equally! FAE are dependent on these virtues and sins more than any other species. Every aspect of their body, from their beauty to their magical talent, is likewise dependent on the value of the corresponding sin or virtue. This section will help you to understand each virtue or sin better to explain properly to your players.
|Purity||PUR||N/A||N/A||Avoid Temptation||Resist LUS||Avoid Corruption|
General Use: Purity is an extremely passive stat that helps players resist against lust and avoid getting corrupted. It promotes strong skill growth and typically makes campaigns less sexual for the player. For every point of PUR you havem you gain 10 Maximum COR.
General Use: Lust is rolled when trying to be sexually, verbally or physically appetizing. It makes players more attractive to all sorts of monsters, and player's hermaphroditic forms mean that all individuals find some side of them beautiful. It's also rolled when having children... and represents your sexual intelligence. Your litter size is directly based on LUS.
General Use: Diligence is the domain of hard work and vigor. Players roll domain when the use of muscles and strength is required, as in wrestling, logging and showcasing their physique. It's also used when gathering materials in bulk and studying difficult or arcane topics. It is not your wisdom, but your hard work and study.
General Use: Sloth is the stat of lazy and apathetic characters. SLO is rolled when sleeping or resting, as well as when passing the time without any particular aim. On a SLO roll, some or all of a player's Plot Armor can be recovered, and the Inner Realms accessed...
|Temperance||TEM||Drinking||N/A||Poison Resist||Physical Resist||Fae Skills|
General Use: Temperance is used to tolerate physical attacks and poisons. Players who invest in TEM can increase the lifetime of their Plot Armor. TEM is essential for combat-oriented characters. For every 5 points of TEM, gain 1 PA.
General Use: Gluttony rolls are used when taking drugs such as health potions and alcohol or eating lots of food. Any item which has a stat effect is 'technically' classified as a drug, for the purposes of GUT, and it's possible to use it as an attack stat if you're eating someone, whole or by taking bites out of them. Vore fans rejoice, I guess.
General Use: Sacrifice is unconditional love, especially towards a god or deity. This is not the kind of love you would have towards your siblings or your lover, but the sort of love that extends to all things in the universe. This love can be corrupted into doing great evil as well...
General Use: Avarice is rolled when looking for trouble, treasure or a hot deal on hot pants. It is a player's innate greediness as well as their general luck.
General Use: Patience is used when casting most spells and practicing meditation. While some spells are cast with stats beyond PAT, PAT is also used in meditation which develops new spells and martial arts.
General Use: Wrath needs to be rewritten and rebalanced so ignore this section for right now.
General Use: Kindness is used to resolve disputes without ever even committing an act of violence. It is a player's affinity with plants and animals, their singing talent and their emotional intelligence, and it provides empathic insight into others. It is rolled when being a traditional 'princess' type, as well as when a player is feeling the groove.
General Use: Envy is the stat of quiet and shy individuals, allowing them to stalk, steal from and lie about their encounters with the person of their desire. Someone with high ENV can sneak into a home unnoticed, silently remove a hairbrush and effectively lie to the guards about their presence. They are quiet, obsessive and often deadly individuals.
General Use: Humility is the knowledge that an individual is not the most important person in the world. It passively gives resistance to mental attacks, allows for the user to get small favors like shelter, food and water for free and is their general 'good' reputation.
General Use: Pride is your negative reputation, haughtiness and the fear players generate in others. Not only does PRI allow players to resist requests for aid, it also allows them to demand that others aid them-- or suffer the consequences.
Game Master Use: A game master will want to frequently offer Corruptibility as a minor exchange for succeeding at simple tasks. A player could use CPT to recover some of their PA if you offered that to them, for example. Or they might get a 'second wind' and the ability to repeat a task that they wouldn't otherwise be able to do again that day. CPT is a lighter form of COR, and many debuffs should consider giving CPT over time. Lastly, never kill a player when you could slowly increase their CPT. A Fae which is bleeding out might gain CPT with every roll made on their way to the doctor's, and a player can be given CPT when they step in lava. CPT is a tool to help players, not a punishment, and you should make it clear that CPT is their buffer between winning and losing the game. CPT is lost over time using many Fae Skills, and members of the Entourage shed CPT and COR in different ways. See Entourage for more. Rewrite this.
General Use: Corruption is used when creating something from nothing and mutating a Fae. Whenever a skill requires creation, domination or gaining more skills, you can be guaranteed it will be a COR skill. Max COR is determined by the formula (9 + Base LUS). Meanwhile, rolling COR means rolling PUR and comparing it to CPT. If the PUR roll is higher than CPT, gain 1 CPT. If the value is lower than CPT, equal to CPT or equal to 1, then gain 1 COR and set CPT to 0. Then, if COR exceeds Max COR, the player loses the game and becomes an insane Demon Lord. See Demon Lord for more info. COR is gained and lost through the acquisition, use and mastery of Skills. Fae Skills are especially adept at dispersing and gaining COR, but a rare few skills are capable of increasing its limits. Rewrite this.
Optional StatsAny good GM has a bag of tools to dig into, and optional stats are just that-- optional. From Mass to Size, many of these stats can complicate a session for players and GMs and would be more fully appreciated by an experienced group. Too many optional stats, and you might scare new players off.
Mass(MAS) is used to represent player 'weight' and determines the Size of the player. Mass is extremely useful as a statistic when players are interested in Weight Gain, Weight Loss and Muscle Gain, and it also has a strong functionality in respect to Size. Players begin with a Digestion Efficiency of [10 CAP: 1 MAS], which means they gain 1 MAS for every 10 CAP they consume.
Size(SIZ) can be used as a penalty or bonus to a variety of activities. [SIZ 1] represents that a creature is a normal size for their species-- humans would be [SIZ 1] if they were of an average weight and height. Taller or plumper humans would be [SIZ 3], while abnormally large or obese humans would be at [SIZ 10]. SIZ is relative to the fantasy race-- a Naga is much larger than a human, with a [200 MAS:1 SIZ] ratio due to their [Huge] trait. Meanwhile, a Fairy with [100 MAS] would be a morbidly obese specimen due to their [10 MAS:1 SIZ] size ratio. Most of the races listed in the book have the standard human [100 MAS:1 SIZ] ratio, but certain traits, skills and techniques may alter this number.
Ki/Mana/Energy(KI/MP/NRG (KMP)) is used to represent the natural energies a player has stored over time. KMP is very useful when dealing with magical, electronic and martial artist characters, as it allows the players to freely gain and allocate points to spells, equipment and even other statistics. KMP serves as a cap to an otherwise never-ending flow of powerful spells, but it does add in another element the player must manage in order to play properly. For more information about KMP, check out the section on Meditation.
Faith(FAI) is generated when worshipping a god. Frick, it's basically KMP. Come back and update this section when you feel like it, me.
Cock Size/Cunt Depth/Cup Size (COS/CUD/CUS (CCC)) is used when dealing with sizes of various sexual organs. Typically, this stat is considered when players are interested in Hyper and Sizeplay, but more raunchy players will get a kick out of this statistic as well. Consider making changes temporary in most cases, as describing a hermaphroditic frog with a cunt as wide as an umbrella and a cock bigger than the Eiffel tower can become rather obstructive to plot advancement if not unrealistic.
Naughty(NAU)/Nice(NIC) are examples of a Campaign-Trait, specifically from the Holiday Realms book. Campaign-Traits are useful within the campaign, providing a useful statistic that influences or replaces rolls in some manner. NAU and NICE increase sin and virtue rolls respectively, but are only useful when in the realm of Christmas! For more information about them, check out the campaign.
Hidden StatsThere are several more sins and virtues intentionally excluded from the 16 stats because of their strong overlap with the 7 Sins and Virtues: Apathy, Courage and Vainglory. Their inclusion was felt to be unwarranted, but nobody ever said no to switching around a few sins and virtues for the fun of it.
Vainglory (VAI) represented an obsession with beauty; over time, it became associated with Pride, the glory title stripped away and the word 'Vanity' added to our dictionaries. In Fae, Vainglory can be included in campaigns as an 'appearance' stat, but Lust and Envy handle that purpose in-game. If you choose to incorporate it, understand that Vainglory represented narcissism, excessive self-love and ignorance of faults.
Courage (COU) was a virtue that was eventually incorporated into Diligence, Wrath and Kindness. It represented a heroic heart, one willing to fight for a cause despite how hopeless it was, rather than blind swordsmanship and bravado. In Fae, Courage could easily represent an 'attacking' stat as well as a 'fame' status, but those features were instead incorporated into Humility, Wrath, Patience and Diligence. If you choose to incorporate it, consider removing Humility entirely and recognize that Courage represented defense of the weak, unstoppable will and heroic merits.
Apathy (ACE), or Acedia, was a sin that could be described as a weak attitude towards doing anything, a sort of nihilistic despair that would never cease. Rather, its function was deemed far too similar to Sloth and its presence would eventually be consumed by the same sin, until Acedia eventually came to just mean Sloth and lost most of its dark undertones. In game, there is no stat like Apathy. Apathy is the exact opposite of what Fae do; their very nature forces them to continue forward, even in their sleep. However, if you were to include Apathy, you would need to understand and recognize that Apathy as a sin wasn't just laziness, it was a slow descent towards nihilism and, at the peak of sin, culminated in suicide. This stat is best suited for a campaign in the afterlife-- but, there's nothing all that sexy about erotically asphyxiating yourself as your lover watches you squirm from the noose in horror... ah, Gilly's going to need a break? I'll be right back. You just keep on reading that there, and try not to think about the poetry of a sexual death...