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The Basics

 This book tries to carefully divide itself to give you all of the information you need with none of the hassle of lugging around a huge book, but it's still a long read! If you're a player and you don't want to spend time pouring over the book and would rather just join a game, check out the Player Handbook in the Appendix and then follow the steps to make a Fae Journal. If you're a more advanced player who wants to know the mechanics or a Game Master who wants to host the game, then you should keep following along.

 If you're a GM, I'd recommend carefully reading over the manual at least once before starting, and skimming it from then on! The Basics will teach you about how to set up a campaign and How To Play will guide you through the play process. Virtue, Sin and Corruption covers the basic stat system, and Skills and Titles explains how skills are made and operate. Fae Heritage talks about a few special skills, and The Entourage discusses the player's party. Lastly, Items and Properties discusses the creation, pricing and uses of items and properties! Remember to skim these over when in doubt-- and don't be afraid to ignore the sections entirely and make your own rules! Some rule choices might slow down the game or inconvenience the story-- you may be better without them.

The Story

 Fae is a story about Fae-- shape-shifting creatures that use sex to collect and preserve the genes of other creatures, then conquer their planets. Or, well, at least the neighborhood. Their ultimate power state is comparable to gods-- or demons. However, excessive use of their powers leads to eventual corruption. Playing the game entails balancing advances in power with the increase of corruption and responsibilities. Luckily for the players, there are many skills included in this book that deal with their Fae Heritage-- a group of skills designed to both increase power and lower corruption by means of sex, violence and intimacy.

Sex Isn't Always About Sex

 When this book mentions sex, it isn't purely talking about physical intimacy-- it also refers to emotional developments, foreplay and drama. I like to think of sex not just as the act, but all the actions leading up to it. Reflecting that, sometimes a skill might be learned when getting a job, or a member of the Entourage might treat a skill to the player as a gift for their help. In the real world, sex is a process from arrangements for housing to the act of consummation, and this game exemplifies that ideal! If you're expecting to roll to fuck the barmaid and not have to suffer the consequences of lovemaking, understand that this game always simulates consequences-- unless you don't want it to.

 This book frequently mentions several tabletop terms, so it's good to know of or learn about them before diving in! What follows is a brief glossary of tabletop terms. If you want to know more about kinks, please look at the Kink Glossary instead.

When you see a shorthand in the form '#dX', it means roll a # dice of kind X. 1d6 means roll 1 6-sided die, and 10d2 means to flip 10 2-sided coins! Occasionally, you will be asked to roll dice that are incredibly uncommon, like 1d7 and 1d16. It is highly recommended you pick a Dice Standard for your campaign or use a dice roller, like the one found here: ((Include link to website dice roller here)).
Skills are abilities a character has learned or began with! Knowing how to wash dishes is a skill, but so is shooting a gun. Techniques are more defensive or offensive skills, and roll a specific die. The primary difference between the two is that skills tend to be passive, and techniques tend to be active.
Spells are unique skills and techniques that have an innate COST to them, such as KMP or COR. Some spells have no cost when mastered, but their built-in cost makes them stronger than regular skills!
No harem is complete without its members! Your Entourage is made up of Companions who have some level of friendship, fealty or family bond to your band of merriment and/or destruction. They often come with a [Title] designating their position in your entourage, such as [Friend], [Harem] or [Descendant].
To distinguish between your Companions and the Party, think of it as the difference between other players (whom you do not have much control over) and companions that are allied with you. While you might be able to boss around a companion and hoard the quest rewards, other members of your Party might naturally want some compensation! Some companions are also companions of the Party and not just yourself, meaning controlling them requires you to think about what commands other party members might give them as well.
Game Master/Mistress
The GM is the alpha AND the omega! They make the rules, design the setting, and play all the characters the Party doesn't. Respect them, lest they trouble you-- and in turn, they'll make your experience a pleasant one.
Raw and Versus rolls
A Raw roll is a roll against 1. Any non-1 value is considered a success; typically raw rolls are against inanimate objects or environments rather than individuals. Versus rolls are typically against a value that an individual rolled, such as Temperance versus Wrath.
Combat refers to any physical or magical confrontation that a player may encounter in the course of their journey-- and, likewise, noncombat refers to everything else. Noncombat is shorthand for 'noncombative' or 'civilian', but it is used here and throughout this guide to refer to a scenario rather than an individual.
Stats/Attributes (XXX)
When we mention 'stats', we're talking about the base abilities of a character without referring to their skill set. If someone is 'strong', 'agile' or 'lazy', we think of those traits as stats! When you see a three-letter abbreviation in all caps like WRA or COR, it is referring to a specific stat.

Additional Reading

Additional Reading

 Whenever this book mentions another source book or section, you'll find a helpful section at the bottom of the page that links to all the books it talked about! Since we mentioned reading the kink glossary to know more about other terms used in the game, you can open the book below. Use this section to your advantage!