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FAE Races

Races are a major element of FAE, and fucking every species is a noble goal for players and gamemasters alike. This book, unlike most sourcebooks, lists the index first and then describes how to read, create and use races in the appendix. What follows is a list of all of the racial categories currently in FAE. Some races may be contained in multiple categories.
Racial CategoryCategory Summary
AliensAliens come from a planet where Fae did not originate from, and still hold the old customs of probe-first questions-later.
BeastkinNeither beast nor human, they settle towards the bestial end of things. Must haves for furries.
ChimeraeFreakish hybrids of normal creatures, monsters like the Platypus. Fear them, and question why they exist to begin with.
ClassicalsStraight out of a classical tale, them be creatures like the White Whale. Yarr, how even be these Classicals defined?
ConstructsFormed from metal, magic and elements, these soulless beings do not tire.
DemihumansNyaa, what do you mean you don't want catgirls? Are catgirls not half-human enough for you? Nyaa...
DemonsFrom their home plane of Sheol, these twisted and sadistic monsters come.
The DigitalThe internet has brought us a great number of good things. These creatures might not count as one of them.
The DivineThe gods have descended... and god, are they pretty. Guess we'll have to give up on that atheism thing.
DragonoidsNoble and majestic, these intelligent creatures spend their free time kidnapping princesses and getting slain by heroes.
DreamsThey exist in your dreams, to help you relax and sort out your thoughts. They'll even help you masturbate, you perv.
ElvesSnootish and magical, these elves don't make you Christmas presents-- they protect the forests from evil... or make out with trees. One of those.
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FaeriekinRipped straight from fairy tales, these creatures are often more mischievous and scantily clad than the Brothers Grimm implied.
The FictionalThese races don't exist; whether legend, a character from anime, or worse, they have no form.
The FormlessThe previous group are chumps; they've got no form? Big deal. The formless have every form, from a horse to a house. Beat that.
The GrecianInspired by classical Greek mythology, the Grecians are both examples of pettiness in nature and serving in prison for rape.
GreenskinsWhat Greenskins want? Greenskins take. It don't matter if clove or hoof, Greenskin trample all under strong boot. Fear Greenskins!
HobbitoidsErm, we'd rather not get involved with Greenskins. Or Elves. Or anyone, for that matter. We'd rather mine, dig or layabout all day-- alone, willing.
HumanoidsThe universal bitches to every other race on this list. Their only value is for breeding with other species, but some are unique...
InsectoidsWe have... a hive mind. We think alike. We are alike. We function in unison. Won't you join us? We'll treat you well...
Lovecraftianscchtneff ch' shugg k'yarnak nggnaiih gof'nn. goka cgotha ngah c'fhalma.
Magical BeastsViolent creatures nearly incapable of reasoning with a powerful intelligence and a thirst for blood, beasts ought to be feared.
MutantsRadiation and magic have poisoned them, disfiguring their form and granting unimaginable powers... and yet, they still don't look half bad.
NightmaresDemonic creatures from the recesses of the Nightmare Realm, they seek to steal the heart of a Fae and escape their shackles.
The OtherwordlyWE SEEK. ONLY TO L O V E. BE OUR GUIDE AND SHEPARD US IN. WE IMPLORE YOU TO SHATTER THE BARRIER...
PlantsThese species sort of... grow on you. They only seek to spread their seed in the most effective, guaranteed manner...
The ProprietaryI don't own these races.
ShapeshiftersThis is an unassuming entry... until it turns into a mimic! Roll TOL against AVA!
The UndeadThese ghoulish and spooky creatures rise from the grave to party hard...
The WonderlandishStrange creatures that live on the other side of a mirror or deep through a strange hole... until they change places.

How to Read a Racial Group

 When you look at a race, you're looking at a short summary of that race's features. A good racial template will tell you a great many things-- the appearance shared among all members of the species, the sexual dimorphism between males and females and even a blurb about their culture or general personality. What's important to remember above all else is that these races are guidelines. It's important to know what you or your players want, and it's completely fine to add or remove racial traits as you desire. Some game masters might even break the racial traits down even further than what's seen here, adding eye features and describing the nose, while other dungeon masters might eschew the system entirely and only let their players pick a single racial trait per race. What's important is that these races can be used to inspire campaigns and help ease through any creative blocks that arise in the course of character creation and play.

 With that said, most species have a name and a set of genders. Sometimes, the difference between a male and female is not great; slimes have no real gender, and can flip between the two on a hairpin. Meanwhile, Mermen and Mermaids are drastically different creatures that have their own racial template depending on their gender. What's important in FAE's portrayal of sexual dimorphism is the presence of strong secondary nonhuman sexual characteristics. A Demihuman Harpy has human features in male and female members of the species-- breasts, cock, balls, so on. However, the female Harpy can do something the male cannot-- [Egg-Laying]. Likewise, due to her penis becoming a clitoris, the female Harpy can't have the trait [Cockscrew]. In an issue of sexual dimorphism, a hermaphroditic, futanari or otherwise gender-bending creature can pick between male and female traits; otherwise, take the corresponding racial traits for the given gender.

 Speaking of traits, let's take a look at a racial template to understand how it should be read.

Dragonkin [1]
Species Sex Traits
▾ Click To Expand ▾
▴ Click To Shrink ▴
Kobold [2]♀♂ [3] [Regenerating] [Scaled] [Blood:Cold] [Tail: Kobold][4] (Female:[Horns: Nubbed]) (Male:[Horns: Bull])[5]
Kobolds are the offspring of monsters and dragons, their dragon blood coursing through their inferior veins. As a result, they grow and become short, stout Kobolds. The Kobold society is largely based underground, and they tend to pay tribute to their dragonic ancestor yearly. Kobolds are known for their high fertility, as the females can mate with humans and demihumans to produce large litters. [6]
Species PUR DIL TEM SAC KIN PAT HUM
Kobold [7] MED HIGH HIGH HIGH MED LOW LOW
Species LUS SLO GUT AVA ENV WRA PRI
Kobold [8] HIGH MED LOW HIGH MED MED HIGH

 [1] - The first category of note is the 'Family' category. The name of the greater family will always go here, in group form. For example, Mice are members of the Rodents family and Vampires are members of the Vampires family. Since Kobolds are members of the Dragonkin family, we can see it listed here.

After the Family, you can see a list of subheadings and the 'Click to Expand' button. When you click this button, it will expand the family and show all of the different members. You'll also notice a 'Click to Shrink' button reveal itself-- just click it to hide the members of the family.

//note to return here later

 [2] - The second category of importance is the 'Sex' category. A racial template can be male(♂), it can be female(♀), or it can be 'genderless'(♀♂). Genderless templates denote there's no strong nonhuman sexual dimorphism between the two races; beyond breasts or perhaps a cock, both are the same.

 [3] - The third category refers to the HEAD slot. The Head slot encompasses all unusual features about the species' heads. For example, Kobolds might have [Horns:Nubbed] or [Horns:Bull] depending on their gender. Vampires, on the other head, might have [Teeth: Fangs] in their Head slot. Head features can also be extended to include those related to the mind-- the Magical Machina race has the [Brain: Magical] trait in their Head slot.

 [4] - The fourth category refers to the BODY slot. The Body slot describes the form of the species in question, and occasionally their innate abilities. A Fire Elemental would have a [Elemental:Flame] body, and a Kobold can regenerate lost parts with [Regenerating]. Any trait which affect the arms, legs or tail would also go here.

 [5] - The fifth category refers to the SKIN slot. The Skin slot describes the makeup and texture of the species' skin. Antmen have [Carapaced] for skin, and Kobold have [Scaled]. Sometimes the skin slot is a color-- assume humanoid flesh when you see a color in the skin slot. When the skin slot does not refer to any color, the color defaults to the primary element of the character-- see Elements in the FAE Rulebook.

 [6] - The sixth category refers to the INTERNAL slot. The Internal slot refers to the organs, sexual or not, of the species in question. For example, Vampires have a organ known as a [Bloodsac], whereas Kobolds have [Blood:Cold]. Some species even have unusual sex organs and display their unique differences here-- for example, [Ovipositors] in Beegirls.

 [7] - The seventh category refers to the EXTRA slot. Sometimes, a species has two Body or Head traits and needs the extra room to note both. Kobolds already have a body trait-- [Regenerating]-- so they don't have enough room to note their [Tail:Kobold]. Thanks to the magic of the Extra slot, they can! Some species even have unique Extra traits that don't fit into any known category.

 [8] - The eighth category to note is the species description. These descriptions can vary between fun blurbs about the race's culture to guidelines for settings and characters, so take note of them. If a species might be confused with their species, it will also be noted here.

 [9] - The ninth category to note is the virtue recommendations. These recommendations are not fast and true numbers, but symbolize the suggested value for NPCs based on the race's culture. For more information, see the table below.

 [10] - The tenth category to note is the sin recommendations. Much like virtue recommendations, these are not fast and true numbers but symbolize the suggested value for NPCs based on the race's culture. For more information, see the table below.

 As a player choosing a race, you should carefully consider its downsides and advantages. Some races may be more suited to the campaign than others, and some races will give almost no bonuses. You can see the exact effects of each racial skill in the Glossary, so make sure to read it when you've found your match.

 As a gamemaster picking an NPC's race, you should check their stat recommendations and make a party evaluation. Based on the highest single stat in the party, it's recommended to give the NPC a virtue or sin stat with the value suggested. Here's a table to illustrate:

PARTY HIGHEST STAT LOW STAT MED STAT HIGH STAT TIER NAME
0-1 0 1 1 Child; Minion
1-2 0 1-2 2-3 Citizen
2-3 1 2 3 Apprentice of X; High Citizen
3-4 1 2-3 4-5 Journeyman of X; Journeywoman of X; Miniboss
4-5 2 3-4 5-6 Expert of X; Midboss
5-6 2 4 6 Lord of X; Lady of X; Noble
6-7 3 4-5 7-8 Champion of X; Boss
7-8 3 5-6 8 Saint of X; Demon of X
8-9 4 6-7 9-10 Avatar of X; Campaign Boss
10+ 5 7-8 10 Demigod of X; Last Boss
15+ 10 12 15-20 God of X; Final Boss
20+ 10 15 20 God's God; God's Boss; Final Boss's Boss

 Some players may have several extremely high stats or many incredibly low stats-- because of this, you should always adjust encounters to keep them within the realm of possibility. In a good encounter, the players will fail at least one roll and succeed in two others, defeating the encounter. An encounter with too many failures is harsh to the player and makes them feel incompetent; your job is to empower them to have choices over their world, not the other way around. Likewise, while an encounter with a high success rate is often what is needed to advance the plot, players will feel like there is no challenge to be had in this world and lose their will to improve. Make judgments based on the overall mood of both the players and the party and you'll succeed without worry.

Creating a New Race

 The last section of this guide will go into detail about the creation of a new race. User submitted races are appreciated, but are unlikely to be used in an official FAE expansion-- save yourself the time and just use the new races in your own campaigns without worrying about us, or donate to the Patreon to encourage us in the direction you desire.

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